Sound will be an improtant aspect of our film as the cinematography and acting isnt too elaborate and professional. Therefore, most of the suggested mood and atmosphere will have to come from the soundcape itself. Non diagetic sound will be heavily used to imply that there are more things going on than there actually is - for example, the score will contain different voices and police car sirens to expand the world that it is set.
Contrapuntal sound will be a way to indirectly suggest the charcters personalities - for example, by uding a light hearted song during the interrogation/hostage scene, it will develop ideas of insanity and obscurity to emphisise how the antagonist is a threat. As well as this, sound can be used to control the mood of the protagonist, By using a score that is mainly strings based, it will create a deep sence of insecurity and fear, as well as having sudden drum beats to connote his heart beat. We would use foley sounds to add more realism to the shots, for instance, when Joes character gets stabbed in the leg then punced in the pace - the sound of stabbing a melon could be used or slapping a piece of meat to develop rawness in the audiences mind. We will emphasise the diegetic dialogue by using a boom mic - this will make the sound far more clearer and louder than it was in the preliminary task, as well as this, we will be able to have more control over it in post - production.
This is an individual task written by Harry Ames
You need to include sound clips to illustrate the type of sound you might use in your work.
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